Tuesday, 10 January 2012

Project 3: Gauntlet Clone

For this project I had to create a Gauntlet Clone with my own theme and ideas. Instead of going for the normal gauntlet theme of shooting ghosts and monsters I decided to have the game based in a phone shop where the player was a customer who was trying to escape without having to take out a contract.

The first thing for this project I did was start planning out the level of which the phone shop will be on, using the classic method of creating Tile sets this was pretty simple. Basically tile sets are number of tiles that can be placed together to create a number of different environments, games such as Metroid and Gauntlet it self seemed to use this method.

Here are a view examples of the tiles I created for my phone shop game, I thought of just creating a simple carpet and table environment as that's all phone shops really are! Plus if I want to add anything later then I can  do.




The next thing I learnt about was image mapping. Image maps are used to create materials and textures that can be applied to simple objects for use in an environment.
There different between an image map and a materiel is that you can't just apply an image map to a 3D Object, instead you use the Image Map to create a material which can then be applied to a simple 3D Object effectively.
3DS Max comes with a lot of built in materials but for this project I had to create my own to be able to apply to my level.
For my level the only 3D part are the walls, so therefore creating these in 3DS Max was pretty simple, here's a image of my completed 3D Wall with the texture upon it;


I only had to create 3 different wall shapes to create my level, just by simply copying and pasting the different walls and arranging them in a specific way allowed to to fully create my level.

I decided to full build my level in Unity itself (this is also where I will create the game play) by importing the different walls I was able to copy and paste them over and over to create my level. I also decided to add some basic detail to the tables to make it look more like a phone shop, here is an example in Unity;


After a lot cloning and moving around my level was completed;


In the next post I will talk about creating the player.

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